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Codename eagle mgsv
Codename eagle mgsv










In one mission, I was having trouble sneaking in, so I shot a rocket at an enemy position. Sometimes I would try to be sneaky, fail, and finish my objectives only after killing every single person in the area. Sometimes I was carefully scoping out enemy positions, creeping through their defenses, and quickly slipping out, POW in a fireman's carry, without a trace. The sheer variety of missions and objectives and ways to accomplish them means MGSV rarely feels repetitive, arbitrary, or boring. You can, should, and will need to use them all. There are a ton of tools at your disposal. What works so well in these missions is that they encourage stealth and doing things quietly, but if you screw it up and have to shoot your way out, it doesn't really punish you in the way other Metal Gear games will. At your disposal are a huge number of weapons (lethal and non-lethal) and utility items, ranging from the standard Metal Gear cardboard box, to inflatable decoys and smoke grenades that can summon your attack helicopter and fire support team. How you achieve those objectives, such as eliminating an enemy commander or rescuing a POW, is up to you. Each one starts you at one point in the open world map, and gives you an objective or two. Storyline missions are broken into episodes. MGSV has a lot of interconnected systems in it, but for the sake of the "micro" in microreview, let's focus on the core gameplay loop. After an explosive wake up, you're reunited with your lieutenants, Ocelot and Miller, and start about the task of rebuilding your private army (the Diamond Dogs), and tearing apart Afghanistan and the Angola-Zaire border in your search for the man who nearly killed you, Skull Face, to exact your revenge. Your Mother Base has been destroyed, your forces killed, and you've been hospitalized from critical injuries you received in the escape. You are codename Punished "Venom" Snake, the legendary Big Boss, and it's 1984.

codename eagle mgsv

I set my prejudices aside for a moment, and jumped into Metal Gear Solid V: The Phantom Pain. I always buy their game of the year, but I don't have a WiiU, so I deferred to the number two choice. I didn't get excited for Metal Gear Solid V when it was announced as two games, didn't get excited when it reviewed well, and really paid it no notice until it was selected as Giant Bomb's #2 game of the year.

codename eagle mgsv

Codename eagle mgsv series#

The point is that I feel Metal Gear Solid struck a perfect balance between excellent gameplay and over-indulgent creator nonsense that the other games in the series did not. I haven't played all of them, and I also love Metal Gear Rising: Revengeance, a game whose gameplay is so out of place with the rest of the series as to not include it in the same breath. I have a love/hate relationship with the Metal Gear series I loved Metal Gear Solid, and I hated every other game in the series.










Codename eagle mgsv